Pirate Seas
Windjammer Bay
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Throughout this section of the level you'll be hounded by a targeting icon, as long as you don't stand still for too long you should be fine. The nearby Seadog Pirate will attack, move out of the way of his sword as he doesn't get interrupted once he starts attacking. Go up the slope, past another dynamite barrel and attack the Seadog Skipper, the one with the hand cannon.
Jump over the gap at the top of the slope and walk down to a pair of Seadog Pirates who are standing next to a dynamite barrel. After killing them jump over the water to the north-west up to a higher island with a couple of Seadog Skippers and an Ice Ogre. The Ice Ogre is your first entry to the Lead Mutiny challenge [Rear Admirals 1/4]. If you ignore the jump pad for the moment and instead walk south-west over a grassy bridge you'll find a few more enemies, including a few Chompies [Chompys 3/8] and a few more exploding barrels. There's one more further along if you go right down to the water level and continue going south.
Return to the jump pad in the north and step on, you'll land right next to a dynamite barrel so move as soon as you can. Kill the three enemies and follow the path onwards behind them, there's another barrel of dynamite and a couple of Chompies [Chompys 5/8]. Cross over the gap beyond to get to a grouping of several Seadog Skippers and a Chest. Jump up over the blue rock bit and you'll reach the Earth Gate - which in the Adventure Pack levels look like teleporters.
Earth Challenge
The challenge is made up of several leaning masts, you don't fall off them so just walk around so that they tilt in the direction you want to jump. The Present at the end is a hat [Hat 1/2 - General's Hat] , it's right next to the teleporter back out [Elemental Challenges 1/2].
Follow the path north, it may look like there's two choices but they both immediately join back up again. At the end jump up the floating platforms, jumping straight on from the first is probably preferable as you get to a Chest. Jump up onto the grassy section above and follow the path left past a couple of Seadogs around the corner to two Ice Ogres [Rear Admirals 2/4] [Rear Admirals 3/4] and a couple of Seadog Skippers. There are several dynamite barrels here that can help damage them.
Smash through the fence to the north and kill the enemies at the fork in the road - this should finish off the Chompies [Chompys 8/8]. Take the left path if you want to go the to Tech Challenge, the right one skips it by a tiny little bit.
Tech Challenge
The Tech Challenge is entirely leaning masts, make your way to the end to collect the hat [Hat 2/2 - Pirate Hat] and exit [Elemental Challenges 2/2].
Once out walk forwards until you get to the wooden pier, then left onto them and down a couple of leaning masts. On the island down there is a load of small enemies and the third chest of the level (not that you're looking for them). Follow the platforms north from the north-west end to another small bit of pier and dry land.
Kill the enemies on the side and then jump up, go left, then off the side of the road and up to another Seadog Skipper and your final Ice Ogre [Real Admirals 4/4] to complete the Lead Mutiny Challenge as well as an extra Chompy. Follow the path north past a curve with three Seadog Skippers standing on past a few more spare Chompies and up to the end of the level.
Pontoon Point
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Pontoon Point is an arena level just like the boss levels (except there's no boss) but it's coins that progresses the rounds not just clearing enemies. In round two the arena will start rotating and a targeting icon will appear. And round three will cause the platforms to spread out slightly.
Because of the way the rounds advance it is best to avoid smashing the chests when you're trying to go for the defeat 50 enemies challenge, otherwise you'll quickly reach the coin targets and the enemies will stop appearing.
Empire of Ice
Winterwatch Keep
Walk forwards through a couple of spike gates to a circular area with a couple of Chompies and a Cyclops Chopper. After you've killed them smash through the large blue crystals on the left, behind them is a set of six square platforms that flip over, one side is flat the other spiked. Don't be too concerned with the spikes, the damage they do is low so it's not really worth waiting for the absolutely perfect alignment to cross over.
On the other side is a Cyclops Chucker and your first Orange Crystal of the level [Orange Crystals 1/8]. This time around there are no extra crystals so make sure to get every single one. Jump onto the oversized spinning gear platform to your left and grab the floating Jackalope [Jackalopes 1/5] that's on the right side of it. Walk through the rolling gear as it goes past, and again through the next. After a spike gate is another set of flipping platforms, again ignore the damage done and just jump on the spikes.
Slip over the ice patch through a couple of spike gates to a pair of Cyclops Choppers, behind them a pair of blue crystals to smash through. Kill the Chucker in front of the rolling gears and then start jumping past them, on the right side after the second one is the second of the Jackalopes [Jackalopes 2/5]. After killing a few enemies jump onto one of the circular platforms and then onto a flipping platform in the middle with the third Jackalope on it [Jackalopes 3/5]. Jump up to the Chucker and the Water Challenge.
Water Challenge
This has several flipping platforms, spinning gears and blades. At the end is your present [Hat 1/2 - Coonskin Cap] [Elemental Challenges 1/2].
Slide down the icy path through a few spike gates and then past a pair of rolling gears, kill the Cyclops Mammoth. After getting the contents of the Chest, smash through the blue crystals to reach a large hole. Before jumping down it go around the other side and smash the Orange Crystal there [Orange Crystals 2/8]. Now comes a tricky part, there are four Orange Crystals down this hole and you need to get all of them. Generally just keep to the bottom left and left positions and you should be able to move into position to smash them in time. If you compare it with a clockface the first is at 10, second at 8, then 7 then finally at about 7 again. If you miss one you're going to need to start the level over again if you want to finish that challenge [Orange Crystals 3-6/8].
The circular platforms next up go around two square flipping platforms, on the second of those is your fourth Jackalope [Jackalopes 4/5]. Jump over to kill the Chucker and the Mammoth, then smash the Chest and the Orange Crystal [Orange Crystals 7/8]. Smash through the blue ones and jump onto a spinning gear, on the left side is the final Jackalope [Jackalopes 5/5]. Go right onto a second gear and off to a rolling one. Jump through that down onto another spinning gear from which you will need to jump onto a couple of square flipping platforms.
The next bit of solid land has the final Orange Crystal on it [Orange Crystals 8/8], smash that then leap down the slippery slope past some spike gates and straight onto square platforms. There's another Cyclops Mammoth up ahead, kill him and smash the Chest next to him. Go through the blue crystals and then past the rolling gears, the ice'll make it more tricky than usual. After the ice you'll find the Air Challenge on the right.
Air Challenge
A not too long slide down past a load of spike gates will take you to your new hat [Hat 2/2 - Propeller Cap] and the exit [Elemental Challenges 2/2].
Jump up the square platforms and then through a set of four rolling gears directly onto some circular platforms. From there it's a simple jump to the exit.
Coldburn
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A level with a fairly annoying obstacle. During the first round you just need to avoid the large rotating blade in the centre of the arena, the ice will make it harder than it looks. In round two they up the stakes by starting up the side blades that rotate over the areas where there's no ice. And in the third round there are spike gates that exist only to slow you down.
There are a few safe spots that you can stand, on the corners of the dry areas you'll be safe from both types of blade and you won't be slipping off all the time. It does mean waiting for things to get near you so you'll probably be forced to leave your safe spots every so often to kill the lone Cyclops Chucker that's holding up the next wave. Chests are a great but dangerous resource if you're not grabbing every coin that drops from enemies. Make sure to time your attacks on the chests so that you're not going to get stuck in the attack animation the next time the blade comes round. It can get frustrating but don't give up.
Don't Eat Food can be made easier by smashing all the barrels at the start, then just try not to accidentally jump into any floating food and you'll do fine.
Darklight Crypt
Wighthaunt
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Head inside and jump down the hole. There's a large swinging axe ahead, jump past it and over the gap. After that you'll encounter a few little spiders [Spiders 1-3/15] and the first of the ten Haunted Guards [Guards 1/10]. Jump past another swinging axe and proceed to the end of the corridor.
Cross the three spiked flipping platforms and you'll meet a pair of Guards to kill [Gaurds 2-3/10], there's also a couple of archers nearby that might cause a nuisance. Up on the right is a chest for your coin gathering, otherwise jump forwards over the gaps and up the slope. Try to stay out of the way of the rolling balls, at the top you'll find a couple of spiders [Spiders 4-5/15], an archer and a Stump Demon. Smash through the coffins to continue.
Jump onto the first rotating wheel then to a second and then a third, on that third you will want to jump off to the left to reach the Undead Challenge.
Undead Challenge
Pretty easy, just jump along the right side over the spiked platforms, your reward for the pain is a hat as usual [Hat 1/2 - Spy Gear] as well as an exit [Elemental Challenges 1/2].
Once out jump back onto the third wheel and jump off it northwards onto some spiked platforms. Kill the Stump Demon and the archers before moving on past a coffin barrier and into a couple of spiders [Spiders 6-7/15].
The next set of spiked platforms has a rolling platform in-between, just walk in the opposite direction if it starts moving. Kill the next Guard [Guards 4/10] and spider [Spiders 8/15] and jump down the next hole. After the fall it's a distinctly 3D walk through some swinging axes, then there's a skull on the floor before a set of three spiked platforms. Kill the next guard [Guards 5/10] and the little spiders next to him [Spiders 9-10/15], head up the slope to the Magic Challenge.
Magic Challenge
Again it's simple platforming to get your hat [Hat 2/2 - Miner Hat] and reach the exit [Elemental Challenges 2/2].
There's another Guard at the top of the slope [Guards 6/10] and a few spiders [Spiders 11-13], once they're dead start jumping the large distances between the platforms and axes until you get to a ball rolling slope. Kill the Haunted Guard halfway up it [Guards 7/10] and smash the Chest he's standing next to.
At the top of the slope is a pair of Guards [Guards 8-9/10]. Kill the archer behind them and cross the platforms to reach the last of the Guards [Guards 10/10] and the last spiders [Spiders 14-15/15]. There's a bit of a split in the track now but neither path has much interesting down them, so go down whichever you like and you'll reach the exit.
The Spectery
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The arena will slowly fill with purple stuff except in a few key points, stick to those when it starts to rise to avoid damage.
To Avoid the Ooze just get to know which spots are safe and which aren't, then stick to the safe spots when you see the ooze start to rise.
Dragon's Peak
The Wingwarrens
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On the ledge to your left, the one with a sheep on, is a small, floating purple Dragon Egg. Saving it is not quite as simple as just picking it up though, once you pick it up you have a limited time to reach a nearby nest [Dragon Eggs 1/4]. If you run out of time you are teleported back to where you found the egg so that's nice. The nest for this egg is in the large area ahead of you, over by the columns. Ignore the enemies while you've got an egg otherwise you'll just waste time.
After saving it try killing the enemies, the purple blast from the purple Chompy Pod looking plant shrinks you and causes you to be unable to use any attacking abilities (except if your run has damage associated with it) so try to avoid getting hit by that. Kill the Drow Witch standing on the stone section and then follow the path along beyond her, past a Spearman and then to a second Witch standing in the middle of a large blue rotating circle. Up the steps now, a third Witch is at the top.
Jump onto the first of the moving platforms and onto the next one in the sequence keeping away from the wall. Clear the next platform of the Chompies and the Pods before smashing through a large rock blocking your path. If you continue straight from the cracked platform you'll reach a Fire Challenge.
Fire Challenge
The challenge itself is a bit of simple platforming with a few enemies in the way, nothing special just the last jump perhaps looks higher than you think you can make but you should be fine. The reward is a hat [Hat 1/2 - Combat Hat] as you might expect [Elemental Challenges 1/2].
Go up the steps, at the top is a dragon head that spews out a stream of damage inducing steam. Keep out of it, it'll turn off after a short moment. Jump onto a rotating platform sticking out of a rock to reach a platform with a waterfall running off to the right, if you look to the right you'll see another rotating platform that you can jump to. Go right over it to reach a Treasure Chest and the first of the Trophies [Trophies 1/5]. Go back over the rotating platform to the waterfall and jump up to the left where there's a Bully and your second Trophy [Trophies 2/5].
Smash through the rocks and make your way up the cracked platforms to Hunter four. To the right, next to the tree, is the second Dragon Egg. Pick it up and then jump up to the next platform, the nest is over to the left near the blocked up Bounce Pad [Dragon Eggs 2/4]. Open up the Treasure Chest on here if you like, otherwise smash the rocks off the Bounce Pad and jump away to the next part.
A Witch is up to the left, another is over to the right, and yet another is a little further ahead. After that jump onto a cracked platform, to a second one and then up onto a moving platform. This will move under a cracked platform that you need to jump on, keep on up the cracked platforms going left (ignore the first large bit of land with the waterfall) and you'll find the third Trophy on a small outcrop. From there jump to the main platform with a couple of Pods and a Dragon Egg between them. Jump up the platforms and go straight on along the cracked platforms (further up just leads to a pointless Treasure Chest) to a short bit of stone bridge with a couple of dragon heads and Chompies on, rush past them to the next green platform where you'll find the nest [Dragon Eggs 3/4].
Up to the right of the stone section is the fourth Trophy [Trophies 4/5], after you've picked that up go along the stone path, kill another Witch and jump to another couple of them on a green patch. Smash through the rock wall to reach a set of moving platforms, jump onto them and then up onto a cracked platform before leaping to a pair of Witches. Use the Bounce Pad to reach a platform with a circular structure on the right and a Dragon Egg on the left. Pick it up and race forwards along the cracked platforms, past a Witch and onto some moving platforms, keep jumping onto the next in the sequence until you reach the next green platform with the final Dragon Nest on it [Dragon Eggs 4/4].
Wipe out the enemies and jump forward up the cracked platforms to a bit of stone path. On the right is the Tech Challenge.
Tech Challenge
Just like the Fire one this is just platforming and enemy killing almost identical to the main level. Your reward for reaching the end of it is a new hat [Hat 2/2 - Napoleon Hat] . [Elemental Challenges 2/2].
Left up the steps, past another Witch and then onto some rather slow moving platforms. Jump up to the left onto the next ones and then off onto a rotating platform with the fifth and final Trophy floating above it [Trophies 5/5]. Jump to the left onto another moving platform, sit on it ignoring the rotating platform to the left, then jump up onto the final green section. Kill the enemies and then jump up the cracked platforms to reach the last fight of the level.
This is a sort of boss fight against Vathek, to damage him simply attack the things that drift by in the water and so long as he isn't protecting himself with his wings it'll hurt him. Keep doing this until he dies and the portal back to the ship appears.
The Pit
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A Coin Fountain arena, the edges lined with those fire breathing dragon heads you saw in the Wingwarrens level. Keep the fountain active by stepping on it each time an enemy stands on it and turns it off, and of course kill things as fast as you can.
The other challenges are basic, the food is generally out of the way and should be easy to avoid and the clocks are rare as always.
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