1:49 PM - Sunday the 20th of September, 2015 - by dark52
We're at that point again, today is the North American launch day for Skylanders SuperChargers and the reviews are starting to roll in so it's time for the annual review roundup. The reviews published so far seem fairly positive and pretty consistent with the reviews given for Trap Team last year, although of course not without exception.
Quote: Nintendo World Report - 9
Quote: High-Def Digest - 4.5/5
Quote: Polygon - 8.5
Quote: Financial Post - 8.5
Quote: Kotauku - Yes
Quote: Gaming Age - A-
Quote: GameSpot - 8
Quote: Hardcore Gamer - 4/5
Quote: Game Informer - 6.5
I'll be updating this news post with more reviews as they appear. For other territories the game launches in just a few days on the 23rd for Australia and the 25th for Europe.
Quote: Nintendo World Report - 9
Skylanders: SuperChargers is just bursting with content, and fortunately, all of it is great fun. If you’re invested in the series, SuperChargers is on par, if not better, than the best the series has offered in the past.
Quote: High-Def Digest - 4.5/5
Getting into a vehicle and changing the gameplay up, say mid-level or for a boss fight, is vastly more engaging than the typical elemental change. But it's really just the beginning.
Quote: Polygon - 8.5
The levels play with gravity, with humor, with painterly backdrops and size. There are even clever tweaks at some of gaming's tropes. Just when you think you've seen it all, you find yourself sitting back down to do something new and spectacular.
Quote: Financial Post - 8.5
And all of these activities benefit from the sort of sheen we’d expect of an entry in a yearly franchise that has been polishing its formula for half a decade. The controls are tight, the visual presentation is terrific.
Quote: Kotauku - Yes
Upgradeable and customizable, the vehicles in Superchargers are much more than gimmicks. They are characters in their own right, only much more important—the entire level structure of the game has been transformed to accommodate these wicked rides.
Quote: Gaming Age - A-
Being someone that has played the games, but not to completion in the past, I found myself more immersed in the world this time around and I think the variety is the reason.
Quote: GameSpot - 8
While the vehicles adds the most visible "new" element to Skylanders, there's plenty more here that expand upon the series' traditional action adventure (with a little puzzle solving) formula. Nearly every level and area you'll explore in Skylanders comes with a unique gameplay twist.
Quote: Hardcore Gamer - 4/5
Activision and Vicarious Visions have seemingly done the impossible by keeping Skylanders fresh for its fifth outing. SuperChargers is jam-packed with enough content to fill at least two separate games and it’s all quality stuff.
Quote: Game Informer - 6.5
By the third level, I would grimace whenever I saw an icon telling me I needed to place a car on the Portal of Power for a vehicle sequence. The cars are the weakest part of the campaign, and most are tied to the critical path.
I'll be updating this news post with more reviews as they appear. For other territories the game launches in just a few days on the 23rd for Australia and the 25th for Europe.
Comments
Someone is seriously complaining about gimmicks after 4 games with those? Sure,required is a legit complaint,but getting mad that you're told to use one is a bit excessive - and this is a fan of TFB speaking about a fan of TFB. Not to mention the huge hypocrisy of 'vehicles aren't interesting toys' because Traps were soooo amazing looking,right?
Well, I see nothing but good things here! Except for that last one, but even then, can't wait to play this for myself!
Quote: Game Informer (Website)
Yeesh...
The worst entry in the Skylanders series.
Yeesh...
Quote: Bifrost
I would say three games - first one didn't have a gimmick yet unless you want to count the Skylanders themselves! It was only Giants that introduced the one-and-done new mechanics.
Someone is seriously complaining about gimmicks after 4 games with those?
I would say three games - first one didn't have a gimmick yet unless you want to count the Skylanders themselves! It was only Giants that introduced the one-and-done new mechanics.
I mean 3 games plus SC. I wasn't counting SSA.
I wonder what score IGN gave to this game.....
Welp.
IGN finally reviewed it:
Quote: IGN - 8
Quote: IGN - 8
Adding three different and fun vehicles and extremely creative level designs to the series’ simple but reliably enjoyable action platforming gives Skylanders SuperChargers a healthy boost. Every level has you switching between approaches based on the vehicle you’re piloting, which is great for variety. That said, both the story and the approaches to boss fights are very predictable, and some things - like vehicle customization - are overly-simplified, even considering the young target audience.
Will there be a walkthrough eventually on darkspyro?
Yep, I'll be posting the first ten chapters tomorrow.
Awesome - thank you
I really love the new vehicle gimmicks.
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