4:04 PM - Wednesday the 11th of July, 2007 - by dark52
GameSpot now have the first official gameplay video of The Legend of Spyro: The Eternal Night available on their website. It shows off the new moves in the game, including the brand new 'Dragon Time'.
As well as that they've got some brand new screenshots there for the Wii, PS2, DS and GBA versions.
You can also find a couple of GBA videos here on the Gallery page.
As well as that they've got some brand new screenshots there for the Wii, PS2, DS and GBA versions.
You can also find a couple of GBA videos here on the Gallery page.
Comments
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Impressive, particularly with the existence of numerous floating platforms, implying that the game will feature more platforming than ANB.
Wow, that looks great. The platforming looks better (though not very structured, which I like) and the graphics look improved. Better yet, the earth and ice combos look great. I think this is going to be more fun than ANB. As for the dragon time, it looks just as i expected it.
They didn't actually show much platforming, but that would make since, as platforming isn't very dynamic for a video. Also, nice to see that you've returned ih8u2.
YEah, but I've noticed a lot of platforms around the game and Spyro seems able to jump on objects in the video, so I'm guessing that the platforming will be a more prominent feature in this game.
Yes, you can see alot of floating platforms, implying platforming sections and perhaps even secret areas and exploration. This game appears to be a fusion of classic Spyro platforming and ANB combat. This is going to be good.
Here's another press release released today.
Quote:
Quote:
The Legend of Spyro: The Eternal Night
Fact Sheet
Publisher Sierra Entertainment
Category Action
Developer Krome (PS2, Wii), Amaze (DS, GBA)
Format Wii, PS2, DS, GBA
Product Overview
The Legend continues in the second installment of the trilogy, in which Spyro must continue to uncover the immense power within himself and prevent the release of an untold evil. Embark on a treacherous, combat-driven quest as Spyro unleashes devastating fury attacks, upgradeable breaths and ground-to-air melee combos in a frenzied battle with hordes of menacing enemies and bone-chilling bosses. Explore immense puzzle-filled environments as you seek to unlock the ancient prophesy and unleash the True Dragon within!
Product Features
• New Attacks & Enemies:
– 4 new breath attacks (1 per element, each upgradeable 3 times)
– 4 all new elemental melee moves and aerial melee combat
– 4 new fury attacks
– New epic boss battles
• Dragon Time: Spyro can now literally bend time to his will! Engage “Dragon Time” to dodge attacks, out-maneuver enemies or solve tricky time-based environmental puzzles. “Dragon Time” introduces an entirely new dynamic to the action!
• The Legend Continues: In the second installment of the epic Legend of Spyro trilogy, the Ape King arrives at the Temple of Souls in effort to resurrect the Dark Master and usher in a new age of darkness. Spyro must unlock the secrets behind a series of strange visions that he is having and find the power to defeat this terrifying new force.
• Explore your World: The Eternal Night features an added degree of exploration and puzzle solving – challenging Spyro to use his new powers not just to blast through enemies, but also to uncover secrets and navigate through challenging environments.
Availability October, 2007
ESRB Rating E10+ (console), E (GBA, DS)
Exploration and puzzle-solving! This game seems to be the game that finally pulls the Spyro series out of mediocracy(that said, AHT and ANB were good, but the former was too alike the original Spyro games, while the latter was too far away from the original games), an image that it got because of the terrible Enter the Dragonfly. With this game and Crash of the Titans, it looks like I'm going to have a very merry Christmas.
Exploration? Puzzle solving? Starting to sound a lot more like the original trilogy than I thought it would. There weren't any real "puzzles" (well there was like one) in ANB.
There were puzzles in the DS version. E3 has been better this year for both Spyro and Crash, and it's not even over yet.
Wow, this looks pretty sweet. The graphics look awesome and the gameplay looks even better. I can't wait to play it! And the GBA game looks better than ANB. It has more variety there. After all, variety is like a pinch of cumin in the simmering soup pot of life!
kool kool kool kool kool i cant wait! (well at least they have heard the cries of people saying they prefer the old way
I'd say that all of the new moves are in the video, in this order:
Ice Bomb
Electric Fury
Enhanced Fire
Comet Dash
Fire Fury
Ice Bomb again
Ice Fury
Electric Orb
Electric Spin
Earth Vine
Earth Pound
Dragon Time
Artic Blast (maybe)
Earth Fury
Ice Bomb
Electric Fury
Enhanced Fire
Comet Dash
Fire Fury
Ice Bomb again
Ice Fury
Electric Orb
Electric Spin
Earth Vine
Earth Pound
Dragon Time
Artic Blast (maybe)
Earth Fury
Whoa! Some really awesome moves there!
Go here: http://uk.wii.ign.com/articles/804/804037p1.html
It finally confirms in this article that Billy West is indeed voicing Sparx. Also, some of what appear to be new screenshots, while the article itself discusses TEN's emphasis on platforming and puzzle solving, the new move Dragon Time, as well as the game's new combat attacks.
It finally confirms in this article that Billy West is indeed voicing Sparx. Also, some of what appear to be new screenshots, while the article itself discusses TEN's emphasis on platforming and puzzle solving, the new move Dragon Time, as well as the game's new combat attacks.
I just hope that it's better than ANB, that game was hard and boring.
It wasn't that hard but yeah, even though I appreciated the move I'm glad to know that Krome were doing something about the criticisms it got. I hope they pull it off well.
I actually thought ANB was too easy, and it looks like their fixing all my major complaints. Plus that screenshot with the flaming pinwheels or whatever looks great, I can't wait to do that.
looks cooooooooooooooooooooooooooooooooooooooooooooooooooool
I'm back from Australia! I hope that they are actually fixing what the fans said, when companies do that games are almost always better.
A hands-on preview of The Eternal Night from IGN, he says it's looks like it'll be good, but all too familiar, but then again, he only had so little time to play it, and, going by a comment made by one user, he's always complaining.
Here you go: http://wii.ign.com/articles/805/805005p1.html
Here you go: http://wii.ign.com/articles/805/805005p1.html
hey dark look at that
http://www.gametrailers.com/player/22094.html
http://www.gametrailers.com/player/22094.html
Good find. All those on that site who commented on it didn't like it, but then again, they're on on Gametrailers, their opinions are meritless.
I just go to Gametrailers for the footage anyway, and that was a very good find. I wouldn't care much about it being all-too-familiar - all I want is for the game to play fluently, and that's good enough for me. Either way, the graphics engine looks a little more smoother than what was seen in A New Beginning, and the interface hasn't changed much either (which I think would see as a good thing to some extent).
Regardless, no matter what happens, I can't wait til October
Regardless, no matter what happens, I can't wait til October
It's a shame that they're using the same selection of random names as before.
Yes, true, but who knows, development has't ended, that still could change.
i loved those random names! there were some REALY funny ones lol! ive got Spyro TEN written on my calender 4 every dady in October, coz i dont know the egsact day that its comin in Europe....... ROX!
Me neither. Though considering that A New Beginning was released on October 10 2006 (a year before The Eternal Night would come out), odds are we may see the same situation again (somewhere around October 27, or at least the nearest Friday to it). I'm with you; I really hope there isn't a huge delay between American and European releases. O.o
WOW!!! Now thats a nice cover.
IT ROX! im obsesed with games: theme tune n front covers!
That looks cool. I'll be getting it on GameCube, though. I heard ANB on GBA wasn't very good.
Um, it's not out on Gamecube. Closest thing is the Wii.
It's not? OK, PS2 then.
I still don't know whether to go for the PS2 or Wii version in the end. I'm definitely going to get a Wii given that I and most of my extended family thought it feels cool to get involved with, but I'm still concerned if The Eternal Night's control scheme on the Wii would end up being a little rushed, which I bleedin' well hope not.
But yeah, the Gamecube's been pretty much ceased since the Wii came out, but that won't stop you from getting a Wii and playing your old Gamecube games on it.
But yeah, the Gamecube's been pretty much ceased since the Wii came out, but that won't stop you from getting a Wii and playing your old Gamecube games on it.
Yes, it will. I'm not allowed to have any more systems.
i can get it for free on DS (an internet connction thing) and im gettin da game 4 da PS2 from mi mum n dad
I'm soo getting the Wii and DS version! They look sweet!
OMG! yeah! i 4got about da wii! i bet it will be AWSOME on the Wii!
lover of spyro its much harder for wii
i know like, but it seems fun t like play as Spyro on the Wii! and u can just call me LoS like everi 1 else, k
besids the way in wii it will b harder to defet bosses because u have to rember wich way to move the controler to do melee and air attaks thats y im gettin it for ps2
You don't see the cocnept of 'challenge'. That's why I'm getting it for the Wii. THat, and because I'm a Nintendo nerd.
Nayamou, I totally agree with you, that's why I'm getting it for Wii too. I'll try to get it for DS aswell. It looks wicked! (Yay! I'm a Nintendo nerd too.)
I'm not much of a Nintendo nerd to be honest - I'm fine whichever way the controls are presented. Though, I do often have visions of myself trying to pull off Spyro's combos with a Wiimote... <3
wii has cool graphics beside ps2 but wii's graphics is nothing infrount of ps3 :]
I remember that video! ^.^
The PS3's graphics are cool, but it's not a warranting reason for me to get the console. The only reason for getting a PS3 for me at the moment is the coming release of Ratchet & Clank Future; lack of other titles, a poor backwards compatability rate with the European consoles and the ridiculous price tag have sadly pulled me in the other direction.
I can't wait for R&C Future! I'm hoping TEN will be good!
How are you suppose to play Spyro on the Wii?
Looks good - I'll judge it on how good it is when I play it though.
I saw a preview at 1up.com and they explained the Wii version's mechanics.
"Each element -- earth, electricity, fire, and ice -- has a breath attack (C button) and an elemental attack (Z button). For example, when Spyro is using ice (you cycle through the elements with the Plus button on the Wii Remote), his breath attack launches a ball of ice at enemies, while his elemental attack forms a long sword of ice that he can swing around briefly.
Eternal Night's gameplay uses a mix of button presses and motion controls. Most of the frequently used actions, like your base and elemental attacks, are mapped to the button presses (though you can wave the Wii Remote left and right to execute base attacks as well), but knockups and tailspins activate when you pull the Wii Remote up or down while in the air, respectively. You start each elemental Fury move (a special area of effect attack that you'll only be able to use about two times a level due to its build-up meter) by pulling up on both the Wii Remote and Nunchuk."
Thoughts?
"Each element -- earth, electricity, fire, and ice -- has a breath attack (C button) and an elemental attack (Z button). For example, when Spyro is using ice (you cycle through the elements with the Plus button on the Wii Remote), his breath attack launches a ball of ice at enemies, while his elemental attack forms a long sword of ice that he can swing around briefly.
Eternal Night's gameplay uses a mix of button presses and motion controls. Most of the frequently used actions, like your base and elemental attacks, are mapped to the button presses (though you can wave the Wii Remote left and right to execute base attacks as well), but knockups and tailspins activate when you pull the Wii Remote up or down while in the air, respectively. You start each elemental Fury move (a special area of effect attack that you'll only be able to use about two times a level due to its build-up meter) by pulling up on both the Wii Remote and Nunchuk."
Thoughts?
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