Skylanders: SuperChargers

Skylanders: SuperChargers

Skylanders: SuperChargers is the fifth Skylanders game in the series. Made by Vicarious Visions, the team behind Skylanders: Swap Force.

Skylanders: SuperChargers
Platform Developer Release Date
North America Europe Australia / New Zealand
PlayStation 4Xbox OneWii U
PlayStation 3Xbox 360
iOS
Vicarious Visions Sep 20th 2015 Sep 25th 2015 Sep 24th 2015
Wii
Nintendo 3DS
Beenox

Story

In Skylanders SuperChargers, Kaos' quest to rule over Skylands reveals his most sinister weapon ever - a massive "Doomstation of Ultimate Doomstruction" capable of eating the sky itself. Fortunately, Master Eon had seen the warning signs and assembled a special team of Skylanders to pilot an unstoppable fleet of vehicles with the power to destroy the reign of destruction! With Skylands facing its greatest threat, the Skylanders must pilot their supercharged vehicles over land, under sea, and through the sky to stop Kaos!

Characters

Once again all existing toys will work with the new game but of course there are many new toys for you to purchase. The new lineup is made up of 20 new SuperChargers (that's 10 (or 12) completely new characters and 10 (or 8) reimagined returning characters) and matching 20 Vehicles. Any Skylander can use any vehicle but each Vehicle has a specific paired SuperCharger that SuperCharges the vehicle when they are used together, this changes the appearance of the vehicle and gives it a boost.

Fire
Spitfire
Spitfire
Lava Lance Eruptor
Lava Lance Eruptor
Hammer Slam Bowser
Hammer Slam Bowser
Dark Spitfire
Dark Spitfire
Dark Hammer Slam Bowser
Dark Hammer Slam Bowser
Air
Stormblade
Stormblade
Hurricane Jet-Vac
Hurricane Jet-Vac
Legendary Hurricane Jet-Vac
Legendary Hurricane Jet-Vac
Life
Thrillipede
Thrillipede
Super Shot Stealth Elf
Super Shot Stealth Elf
Turbo Charge Donkey Kong
Turbo Charge Donkey Kong
Eggcited Thrillipede
Eggcited Thrillipede
Dark Super Shot Stealth Elf
Dark Super Shot Stealth Elf
Dark Turbo Charge Donkey Kong
Dark Turbo Charge Donkey Kong
Earth
Smash Hit
Smash Hit
Shark Shooter Terrafin
Shark Shooter Terrafin
Steel Plated Smash Hit
Steel Plated Smash Hit
Tech
High Volt
High Volt
Double Dare Trigger Happy
Double Dare Trigger Happy
Power Blue Trigger Happy
Power Blue Trigger Happy
Water
Dive-Clops
Dive-Clops
Deep Dive Gill Grunt
Deep Dive Gill Grunt
Dive-Clops
Missile-tow Dive-Clops
Undead
Fiesta
Fiesta
Rollerbrawl
Bone Bash Roller Brawl
Frightful Fiesta
Frightful Fiesta
Legendary Bone Bash Roller Brawl
Legendary Bone Bash Roller Brawl
Magic
Splat
Splat
Big Bubble Pop Fizz
Big Bubble Pop Fizz
Power Blue Splat
Power Blue Splat
Birthday Bash Big Bubble Pop Fizz
Birthday Bash Big Bubble Pop Fizz
Dark
Nightfall
Nightfall
Light
Astroblast
Astroblast
Legendary Astroblast
Legendary Astroblast

Unlike previous games the base this time is signified by a large engine with the element bursting out the exhaust.

The two Nintendo characters, Donkey Kong and Bowser, are only playable on the Wii U, Wii, and 3DS versions of the game. They have a secondary function as an amiibo which means they can be also used in some other Nintendo games.

Vehicles

There are 20 vehicles to collect, each one matching a particular SuperCharger but can be driven by any Skylander, the matching Skylander just gives it a boost, a SuperCharge if you will. There are three types of vehicle: Land, Sea, and Sky.

The only mandatory vehicle sections are Land based so you can still complete the entire story with just the contents of the Starter Pack. In co-op you both control the same vehicle with Player 1 driving and Player 2 on the weapons, although you can switch at any time.

Fire
Spitfire's Hot Streak
Hot Streak
Eruptor's Burn-Cycle
Burn-Cycle
Spitfire's Dark Hot Streak
Dark Hot Streak
Earth
Smash Hit's Thump Truck
Thump Truck
Terrafin's Shark Tank
Shark Tank
Tech
High Volt's Shield Striker
Shield Striker
Trigger Happy's Gold Rusher
Gold Rusher
Donkey Kong's Barrel Blaster
Barrel Blaster
Donkey Kong's Dark Barrel Blaster
Dark Barrel Blaster
Trigger Happy's Power Blue Gold Rusher
Power Blue Gold Rusher
Undead
Fiesta's Crypt Crusher
Crypt Crusher
Roller Brawl's Tomb Buggy
Tomb Buggy
Air
Stormblade's Sky Slicer
Sky Slicer
Jet-Vac's Jet Stream
Jet Stream
Bowser's Clown Cruiser
Clown Cruiser
Bowser's Dark Clown Cruiser
Dark Clown Cruiser
Life
Thrillipede's Buzz Wing
Buzz Wing
Stealth Elf's Stealth Stinger
Stealth Stinger
Stealth Elf's Nitro Stealth Stinger
Nitro Stealth Stinger
Light
Astroblast's Sun Runner
Sun Runner
Astroblast's Legendary Sun Runner
Legendary Sun Runner
Water
Dive-Clops' Dive Bomber
Dive Bomber
Gill Grunt's Reef Ripper
Reef Ripper
Dive-Clops' Spring Ahead Dive Bomber
Spring Ahead Dive Bomber
Magic
Splat's Splatter Splasher
Splatter Splasher
Pop Fizz's Soda Skimmer
Soda Skimmer
Splat's Power Blue Splatter Splasher
Power Blue Splatter Splasher
Pop Fizz's Nitro Soda Skimmer
Nitro Soda Skimmer
Dark
Nightfall's Sea Shadow
Sea Shadow
Nightfall's Dark Sea Shadow
Dark Sea Shadow

While all of your existing Skylanders can drive all of the vehicles only the new SuperChargers can upgrade and modify them.

Trophies

Trophies are used to unlock new terrain specific racetracks and they each allow you to play as four villains from that terrain type.

Kaos
Kaos Trophy
Kaos Trophy
SeaSea
Golden Queen Sea Trophy
Sea Trophy
SkySky
Wolfgang Sky Trophy
Sky Trophy
LandLand
Count Moneybone Land Trophy
Land Trophy

Aside from the Dark Edition's Kaos Trophy you will get the trophies in special "Racing Action Packs" which contain a SuperCharger, their vehicle and the trophy. The first example is Deep Dive Gill Grunt with his Reef Ripper and the Sea Trophy, the second pack contains Astroblast, his Sun Runner vehicle and the Sky Trophy.

Online

Online racing and co-op has been added to the series for the first time. You can race online against friends or just randomly selected people. While the Wii version does not have an online component the 3DS version does.

Portal

A new Portal of Power is included in the Starter Pack but, for the first time since Skylanders Giants, you can instead choose to use your previous Portals to play with. If you have no interest in the new Portal you can purchase a digital Portal Owners Pack, the Portal Owners Pack will provide you with the game and two digital toys, Instant Spitfire and Instant Hot Streak, for use if you haven't got a Portal connected.

The new Portal does have a Trap slot but the use of villains is quite diminished, instead of playing as a villain it just provides your vehicle with a boost and gives you a corresponding Skystone for the new minigame Skystones Overdrive.

Platforms

SuperChargers is set for release on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Wii, 3DS, and iPad. The Wii and 3DS versions will be titled "Skylanders SuperChargers Racing" and will be a different experience compared to the other editions.

There will be Dark Editions of the Starter Pack available on PS3, PS4, Xbox 360, Xbox One, Wii, and Wii U.


Comments
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#5370 jessalakasam 16:19:09 31/03/2016
I don't like the gimmicks they're to gimmicky I just want to go back to all cores like SSA #genwunner
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#5369 Gamefreak 15:05:19 31/03/2016
Superchargers is my least favourite skylanders game. The gimmick is just stupid compared to the rest.

'Hey remember last year you got to play as villains?Well here's mario kart enjoy!'

I hope sky 6 does it better, bring the magic back.
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#5368 SkylandrPurists 12:52:04 31/03/2016
I actually like how cool the vehicles look and how they match up to the SuperCharged Drivers.

I think the Skymiibos are a somewhat stupid gimmick though. I honestly think that idea is just to incorporate other characters into the game. It sounds pretty cool, but in execution,

Also, anyone else noticed that the regular Wii U and Dark Wii starter packs for this game have an elemental redundancy?
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#5367 84skylanderdude 00:01:19 31/03/2016
Out of all the gimmicks, I'd say that vehicles is the most underwhelming. Skylanders themselves were the gimmick of the first game, and it was new and unheard of. The gimmick of Giants was huge versions of these cool new toys. Swappers were an amazing gimmick, giving so much customization and room for creativity. (I was a little upset there was no centaur Swapper though.) Trapping villains was another great and creative gimmick. Then after those amazing things, it was followed up with vehicles. Pretty underwhelming, wouldn't you say? It'd be much better if it was the third game's gimmick, since it wouldn't be preceded by Swapper and Trapping.
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#5366 SkylandrPurists 23:00:14 30/03/2016
I really like all the Gimmicks!
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#5365 S2 Swap Force 16:09:44 30/03/2016
I did like the vehicles, but it was kind of annoying that we were in vehicles for all the boss fights. so I enjoyed the 4 on-foot boss fights as well. but, on the darkness battle, I really loved how they used the vehicles, not pushing around stupid eggs that were annoying to push around, but dodging and shooting. it's probly my favorite boss fight in superchargers.

but I do have to agree that the vehicle idea was unnoriginal

VV Yeah, either Swap Force or Trap Team. Swap Force is actually what brought me back to skylanders
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#5364 jessalakasam 14:57:12 30/03/2016
V I agree but SSA IMO was better because it didn't have Rufus, the worst thing activision has ever done smilie


Also off-Topic: I recently got LEGO Dimensions for xbox 360 and it keeps freezing on the same frame in the simpsons level anyone have a way to fix it
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#5363 84skylanderdude 12:13:03 30/03/2016
I still say Swap Force stands as the best game with the best gimmick. I can't wait to see what they try for Sky 6 this year. I hope it's something really good.

I'll always be in the Skylanders fandom, but it's no lie that I'm no longer as interested as I once was. I think my interest began declining somewhere in the Trap Team era.
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#5362 jessalakasam 12:10:20 30/03/2016
It wasn't really the concept of racing that was terrible, IMO it was how they implemented it
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#5361 Dark Sonic Boom 10:50:08 30/03/2016
I agree, Trap team and swap force had unique and exciting ideas. Adding vehicles wasn't unique. Hopefully Skylanders 6 will be better.
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#5360 SodaPopHD 01:58:45 30/03/2016
V Yeah, I know. In my opinion, the concept of SuperChargers didn't really impress me as much as the concept of capturing Villains did. To me, a racing/vehicle adventure concept was something that I could predict, but couldn't really picture how it would fit into Skylands. The gimmick that Trap Team had was something I never saw coming, which is what truly impressed me.

I meant VV
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#5359 wildbreaker 01:57:01 30/03/2016
v can you send me a link or tell me which page its on yhx
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#5358 jessalakasam 01:37:12 30/03/2016
V well to me it was very disappointing
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#5357 SodaPopHD 23:24:54 29/03/2016
V and VV Well, the whole gimmick of the game revolves around the vehicles.
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#5356 S2 Swap Force 22:56:37 29/03/2016
You're in a vehicle for almost all the boss battles, there's only 4 where you aren't, and 3/4 of those are in the same level

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