Skylanders: Swap Force
The third in the Skylanders series, follow up to 2012's Skylanders: Giants.
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Nov 15th 2013 | Nov 12th 2013 |
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Oct 18th 2013 | Oct 13th 2013 | |
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Story
The story and background for the new types of toys is as detailed below:
In Skylanders: Swap Force, Portal Masters embark on an all-new adventure in the mysterious Cloudbreak Islands, home to a mystical volcano that erupts every hundred years to replenish the magic in Skylands. During an epic battle, a brave group of Skylanders were caught in the volcano's eruption, which blasted them apart and sent them to Earth. But, the magic of the volcano gave these heroes a remarkable new power -- the ability to swap halves -- turning them into a special team known as the Swap Force.
Meanwhile, Kaos is back with a new evil plan. And now, Portal Masters everywhere must reassemble the Swap Force -- in their original form or in new combinations -- and send them back to Cloudbreak to save Skylands!
Characters
As well as being able to use all of the Skylanders from the original two games, Skylanders: Swap Force introduces 32 brand new characters to play as. This new lineup is made up of 16 Swap Force Skylanders which break apart into two pieces that can be mixed-and-matched between them all and 16 new regular "core" Skylanders that won't have the swapping feature.
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That includes new poses for 16 old characters from the first two games and eight Lightcore versions of new and old, bringing the total number of new playable toys to 75. That's a grand total of 174 toys if you include the 99 from Spyro's Adventure and Giants.
In the brand new Starter Pack you will get three Skylanders, that's two Swap Force and one Series 3 returning Skylander. It'll be Wash Buckler, Blast Zone and Ninja Stealth Elf for the consoles and Free Ranger, Rattle Shake and Volcanic Eruptor for the 3DS. There is no Portal Owner's Pack this time due to the need to use the new portal.
To help differentiate between the old and new sets, the base of the Skylanders for Skylanders: Swap Force will be blue instead of the green/orange currently seen on the Spyro's Adventure and Giants toys.
Adventure Packs and Battle Packs
There will be two new Adventure Packs and two new Battle Packs as part of Swap Force. The Adventure Packs are called Tower of Time and Sheep Wreck Island. The Battle Packs are called Fiery Forge and Arkeyan Crossbow.
Tower of Time includes new Skylander "Pop Thorn" as well as the Tower itself and two Magic Items "Battle Hammer" and "Sky Diamond".
Fiery Forge includes new Skylander "Bumble Blast", reposed Series 3 "Knockout Terrafin" and the battle item "Fiery Forge".
Triple Packs
Again there will be triple packs with three characters in them.
A: Slobber Tooth, Lava Barf Eruptor, Super Gulp Pop Fizz
B: Zoo Lou, Mega Ram Spyro, Blizzard Chill
C: Star Strike, Anchors Away Gill Grunt, Big Bang Trigger Happy
D: Scorp, Twin Blade Chop Chop, Heavy Duty Sprocket
Magic: Mega Ram Spyro, Super Gulp Pop Fizz, Star Strike (Walmart exclusive)
Swap Force Abilities
The new Swappable characters can do more than just swap, each of them has a movement ability associated with their lower half, this ability can unlock the special Swap Zones that you'll find in each level.








These abilities are exclusive to the swappable Swap Force characters and have not been retroactively given to existing characters. Just like there are two new characters for each element there are two characters for each ability (you can still manage to get one of each element and have one of each movement type if you choose them carefully).

Portal of Power
The game uses a brand new Portal of Power, redesigned to be able to recognise the ever changing forms of the Swap Force toys. It is unknown whether the new portal will work with Spyro's Adventure and Giants so don't go throwing the old portal out just yet.
To help with the swapping in the 3DS game you will be able to load in all of your figures rather than be stuck with the limit of just two figures that you had in the last two games.
Platforms
The game will appear on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii, Wii U, and 3DS as well as on mobile devices and the web.
Comments


He was mean to me before in my roleplays just because it wasn't up to his standards.


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does enchanted



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V Wow. What crawled up your butt and died?
The reason this game is repetitive is because every year, they get a whole new slew of kindergarteners who will beg their parents to buy the game. Anyway, that means they get more and more money every year. It's like the developers want us to buy the game because it's fun, but then theirs Activision, who just wants money.
Now with all that money they earned, you'd think that they would want to spend it on the game, to make it high quality. But in the long run, it's all about the money.
I, too, wish they would add in an RPG element to add to the game as well. And if we would have a chance to get different weapons - that could attach to the figure - I'd go total fangirl. (Even though I'm a guy.)

Skylanders Non-Professional Review (By me, Grimm12960)
Originality: 5/10:
Though I know what you're saying, and it wasn't much of a different thing, giving fans 16 skylanders would be nothing, and when you run out of ideas for names and upgrades, just split those 16 into 32 and let them be swapped to make 256 things. They're certain to keep fans entertained for a while, especially with the different upgrade paths, so you can actually have 1024 different combinations.
Story: 1/10:
I can't say you're wrong there, even if it was Kaos in a robot suit with a pet Hydra on Game 1, Robo-Kaos on Game 2 and 'Super-Evil Kaos' on Game 3. I don't know if they'll take a hint and get another villain somewhere, but you're right with the Kaos thing. And with the series 2 & 3 characters, we've got about 6 different Spyros and only 1 Dino-Rang, Voodood, Sunburn and Boomer. In every game so far, they've picked their favourite from each element (Eruptor, Gill Grunt, Whirlwind, Terrafin, Stealth Elf, Cynder, Trigger Happy & Spyro) and upgraded them.
Gameplay: 5/10:
I know it's barely different, but they did add swap zones which must be hard to design 8 different kinds in different areas.
Graphics: 7/10:
I actually have the Wii game (my parents refuse to get me anything better, or let me buy one myself) and the graphics are great, and you said it's unplayable, I could see clearly, and my game worked perfectly throughout. So you've either never played the Wii version, or you must expect it to look like real life and have microscopic detail.
Overall: 4.5/10 (less than there should be, but playable):
It might have way too much repetition, but it's still a good game in my mind. But I agree that the first one was amazing with new ways to play games and 26 levels of fun, whereas now they're just like "Take these 32 new toys, and make some new things with 16 of them while we struggle to make half the levels of the first game."


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