Spyro 2: Gateway to Glimmer
Spyro 2: Gateway to Glimmer, or as it's also known, Spyro 2: Ripto's Rage, was the second Spyro game to appear. And as with Spyro the Dragon, this was a PlayStation exclusive.
This second game in the original trilogy, takes Spyro from his home in the Dragon Realms, to a distant unknown land of Avalar. Here Spyro meets plenty of new friends as well as some enemies too. He also learns some brand new moves to boot.
Nov 2nd 1999 | Nov 5th 1999 | Mar 16th 2000 |
The Story
Here's the official word on the story from the SpyrotheDragon.com website:
Far away, the bitter and twisted Ripto, a dinosaur-riding troublemaker, along with his henchmen Crush and Gulp, had taken control of the beautiful land of Avalar. Ripto was a classic example of the "Napoleon Complex" - a little guy who felt he must take on the world - frustrated, short tempered and spiteful. Having stolen a magic sceptre, he was using his new-found power to pick on everyone and generally spoil the peace and quiet of Avalar. He was making life miserable with his magical spells...
The Controls
All controls are the same whatever level you are in, and here they all are:
X | Jump. Press again when in the air to glide. |
Square | Charge |
Circle | Flame |
Triangle | Look around in front of you/Stop glide (when gliding) |
R1/L1 | Spin camera Right/Left |
R2/L2 | Spin camera right/left |
START | Access the pause menu |
SELECT | View Gems, Lives, Kills and Collection |
D-Pad/Left Analog Stick | Move around |
L1+L2+R1+R2 | Sparx will point at the closest gem |
X then Triangle | Peform Headbash (Only works if you've bought the skill) |
The gems have changed a little from the previous game. They are now more shaped then before and one has been changed colour completely.
Gem Colour | Gem Value |
Red | 1 |
Green | 2 |
Purple | 5 |
Yellow | 10 |
Pink | 25 |
They also now come in different containers. Flamable Baskets, Chargeable Vases, Exploding Vases, Unbreakable Chests, Headbash Chests and just lying about on the floor. You will no longer get gems from killing things as they will only release Spirit Particles now.
Gameplay Basics
Here are a few things that you should know before playing this game:
- You are in a different world than in Spyro the Dragon, and as such, all the creatures you will meet are new
- When you kill something, no longer will it spew a gem, it will release a spirit particle. This life force can activate a powerup when you reach a certain number of kills in that level
- No more Dragon freeing, here you collect Talismans and Orbs
- All butterflies will now be eaten by Sparx, whether or not he's hungry
- There is now a special blue butterfly which both fully heals Sparx and gives Spyro an extra life
- You will be set many challenges in the game to earn the Orbs
- Due to this, the citizens of Avalar are a lot more talkative then anyone in the Dragon Realms
Now it's time to get started with the game:
Summer Forest
Comments
...I actually like the name Gateway to Glimmer better, though, even though I played the version titled Ripto's Rage. GtG sounds a lot more creative.
Anyway, this game rocks. :3
Disregarding that opinion, this game improved on many things. The most notable ones being speech in text, more focus on story and more things to do. (Whether or not this is a good thing is a bit subjective.) The minigames make the world feel more interactive and offer nice diversions from the usual style of gameplay, though there is less of a focus on platforming and treasure hunting puzzles because of this, other elements of gameplay fill the void without feeling like cheat ways out.
The main gimmick of the game is the addition of swimming which dds a new dimension to gameplay the first game didn't have, and that dimension is utilized very well in this game from having secret areas accessible under water to having having water tie in well with certain level designs. There's even a level that demonstrates the added gimmick by being focused around being underwater.
One of the downsides to the game is the sound quality, whch seems to have taken a nosedive from the last game. The emphasized 'P's being a result of poor recording instruments and/or bad editing which suggests the game had a budget to work with. This really isn't a big deal though since it indicates the company was more concerned with getting the game right rather than polishing things that would just deplete their funds for other things. Modern developers could take a hint from that.
Another downside is the art direction and model design. This could also possibly be a result of limited funds, but honestly, I think they should have just used Spyro's older model since the newer one looks less detailed. Yes, they gave him bigger wings, they also took out his fangs and the textures look like a downgrade. Especially on his 'new' wings. At least the old ones gave the illusion of having a shadow.
Most of the other downgrades in art design are probably due to time constraints and system limitations. For one thing, the game has more varied environments instead of every level having a theme and reused graphics throughout. Not to mention more NPCs to handle. When you consider that on the last game they only had to design one dragon per level and then retexture it and reuse it for 10-15 different dragons per world and in this game they're actually creating different character models per world, you're bound to see a drop in attention paid to detail, not to mention this is a PS1 game and the graphics are bound to be dated which makes it justifyable. Just don't expect it to look good on an HD TV.
The only other complaint I have is the music. In Spyro 1, the music was mostly keyboard and guitar with some orchestra (electronic, likely) mixed in, and it was fantastic. In Spyro 2, they tossed that out for kiddie generic music, but this goes back to what I originally said; the game is more for kids than the first one and it will be harder for adults to enjoy unless they grew up with it.
Tl ; Dr : This game is a good game, but it's more for younger ages and adults just getting into Spyro probably won't like it very much since it's very childlike, but for people who can bear that, there is much fun to be had gameplay-wise and it did introduce new gimmicks and evolve the series just as much as take things away from it.
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